Comments

Log in with itch.io to leave a comment.

(+1)

Fun game! I'm probably going to jinx it now, but after about 10 games I'm undefeated. 😛

I do have a minor bug report, but I can't replicate it on demand - a couple of times I've hit the X key to place an atom in a spot that already had 2 atoms, but then the spot suddenly exploded as if I had placed a 4th there. I think sometimes the game is reading the key press twice during the same frame or something like that. (I actually won once because of this - which was lucky - but probably it shouldn't have happened.)

(1 edit) (+2)

I think the tiles on the edges explode when there are only three atoms. Similarly, the corners will explode with only two atoms. Maybe this because there's nowhere for the fourth to go so you'd lose atoms off the edge otherwise.

i didn't read the description, it says that the edges will explode with three and the corners with one.

(+1)

Oh! Huh! I missed this too. Well maybe this isn't a bug at all!

(+1)

Yeah! Sorry about that. Corners have 2 atoms needed for explosion and sides have 3. I probably could make that a bit clearer. 

Thanks for playing!

(+1)

Nice explosive game :)

(+1)

Glad you enjoyed it :)

(+1)

A great implementation of a classic! You did a great job making this exciting, and I appreciated the quality of life improvements like speeding up the explosions during long chains.

As a veteran of the atom wars of the 90s, I found it fairly easy to play against the AI. I'd like it if their moves were a little less random. Also because the board is quite large, it's sometimes quite easy to miss where an AI places its move if no explosions happen. If you're open to it, maybe it'd be nice to colour the square they play in for a moment, much like the player selection cursor? 

Very cool, thanks for making this!

Hi voxel,

Glad you liked it :) - similar to you I grew up in the 90s so games like this are special to me too.

I do agree the AI could do with a bit of tweaking ("easy" is pretty random, but the others do have a bit of logic to them). I've a couple of ideas to implement based on what folks have said: a "base" level of points for medium/hard before they start building on squares already with pieces, which I should have enough tokens for. 

Interesting thought of the AI colouring the square in when they play. I definitely could do that. I did take it out originally because I found it too flashy and maybe a trigger factor for epilepsy. But since then I've introduced the thinking time graphic to slow it down a bit, so that could be readded.

I've added it to the list.

Thanks again for playing :)